Implement classic turn-based battle scene (top HUD + bottom commands)
4.9
Rating
0
Installs
Frontend Development
Category
The skill provides a clear outline for implementing a classic turn-based battle system with reasonable structure (scene setup, state machine, data models, integration). The description is moderately clear but could benefit from more specificity about commands available and HUD details for a CLI agent to fully implement without ambiguity. Task knowledge is good with concrete file paths and component breakdown, though implementation details are light. Structure is clean and well-organized. Novelty is moderate—while battle systems have some complexity, the described minimal JRPG loop is a common pattern that a capable CLI agent could reasonably implement with sufficient prompting, though this skill does save tokens by organizing the approach. The verification criteria are helpful but basic.
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