TacoSkill LAB
TacoSkill LAB
HomeSkillHubCreatePlaygroundSkillKit
© 2026 TacoSkill LAB
AboutPrivacyTerms
  1. Home
  2. /
  3. SkillHub
  4. /
  5. scene-transitions
Improve

scene-transitions

4.9

by majiayu000

129Favorites
122Upvotes
0Downvotes

Implement 3D scene routing, fades, and spawn points

3dgraphicsscene-management

4.9

Rating

0

Installs

Frontend Development

Category

Quick Review

A well-structured skill for implementing 3D scene transitions with spawn points. The description is clear and the three-step approach (spawn points, SceneRouter autoload, Door nodes) is logical and appropriate for a game engine context (likely Godot given the Node3D/Marker3D terminology). The verification criteria are concrete. However, novelty is limited—while useful, scene transitions are a common pattern that a CLI agent could implement with moderate effort following standard game dev practices. The skill lacks implementation details (no actual code for SceneRouter.goto(), fade logic, or state preservation), though the conceptual steps are sound. A capable agent could invoke this, but would need to fill in significant implementation gaps.

LLM Signals

Description coverage7
Task knowledge7
Structure8
Novelty4

GitHub Signals

49
7
1
1
Last commit 0 days ago

Publisher

majiayu000

majiayu000

Skill Author

Related Skills

swift-expertreact-expertjavascript-pro

Loading SKILL.md…

Try onlineView on GitHub

Publisher

majiayu000 avatar
majiayu000

Skill Author

Related Skills

swift-expert

Jeffallan

4.6

react-expert

Jeffallan

6.4

javascript-pro

Jeffallan

5.2

vue-expert

Jeffallan

6.4
Try online