Implement 3D scene routing, fades, and spawn points
4.9
Rating
0
Installs
Frontend Development
Category
A well-structured skill for implementing 3D scene transitions with spawn points. The description is clear and the three-step approach (spawn points, SceneRouter autoload, Door nodes) is logical and appropriate for a game engine context (likely Godot given the Node3D/Marker3D terminology). The verification criteria are concrete. However, novelty is limited—while useful, scene transitions are a common pattern that a CLI agent could implement with moderate effort following standard game dev practices. The skill lacks implementation details (no actual code for SceneRouter.goto(), fade logic, or state preservation), though the conceptual steps are sound. A capable agent could invoke this, but would need to fill in significant implementation gaps.
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